Along with domination, this game mode is the most fast paced. This game is just like team deathmatch, but only the kills that are confirmed count. To confirm a kill, the player has to return back to their base alive and with at least one kill. They are then new missioned, which resets their hits and kills. The team with the most confirmed kills wins. There is a high level of risk vs reward as a player needs to decide whether to waste time running back to base to confirm their kills or to keep going and risk losing their kills. This game mode can be very tricky to manage because your ref gun can hit multiple players at once, meaning you can reset a player you have not yet checked the score of. If you have too many players, it can take longer for them to respawn as they have to wait in a queue for the marshal to check other players’ scores. However, if there are too few players, there will hardly be any kills as most players will not want to to go beyond the middle path to avoid having to travel too far to respawn or bank kills.
6/10 – A fun and very fast paced mode, but is difficult to keep track of the score.