Difficulty

Difficulty is set by a ref gun at the start of the session, directly after the guns are turned on.

Easy

The difficulty originally used in all game modes

  • No recoil
  • Around 3 seconds between each successful hit
  • Automatic reload (the red button can still be used at any time)

Standard

The game mode that is being used at the moment.

  • Simulated recoil – the red dot disappears briefly to make follow-up shots more difficult and to encourage semi auto or burst firing
  • Around 1 second between each successful hit
  • No automatic reload
  • Ability to limit ammunition. This is no longer used (ammunition is now set to 99 magazines) but when it was the default was around 6 reloads. When the player runs out of ammunition the black button on the med box needs to be pressed. When the player presses the red button on their gun, the mag is discarded, regardless of how many rounds were left. This makes it possible to fire 6 rounds, reloading between each one, and completely run dry

Hard

This game mode is reserved for special occasions and provides a unique experience. 

  • Slightly higher simulated recoil
  • Around 0.5 seconds between each successful hit
  • No automatic reload
  • Ability to limit ammunition

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